This
article is an attempt to try to help the beginner karter understand
how to navigate Circleville Raceway Park. The article is also
intended to give those of you who have an interest in karts to
understand what it is like to zip around the 7/10th mile road
course at speeds varying from 30 to 75 mph depending on your choice
of machine.
As of writing the article I have only 6 years of karting experience
but a large portion of that experience has come from running around
CRP for literally thousands of laps. In my first year of karting
I ran over 1000 laps on this track carefully and painstakingly
logging every lap in my logbook. At that time I believe that if
I had an article like this to go by I would have been a better
karter sooner. I do not believe myself to be an expert karter
since even at the track where I have run thousands of laps I still
manage to learn something new every time I go. So read this simple
'how to' article and take it for what its worth. My only hope
is that it will help speed up your learning curve so you can have
fun with karting for many years to come.
CRP is a 7/10th
mile road course consisting of 10 turns, seven lefts and three
rights. While some of the turns are actually two curves blended
into one all the turns have the same radius. This was due to the
fact that when Steve Tatman
laid out the track in 1993 he was equipped with a stake with a
string and a sketch of what he and Dennis Hopson decided what
the track should look like. Dennis was playing with the Sacramento
Kings that year and had visited California tracks for reference
and finally discussed the track layout with the (legendary karting
family) Emmicks. Using all of that that info they finally decided
on the layout as you see it today. The track has been a favorite
for racers with its challenging number of corners and generous
length.
Turn
1 is a simple 90-degree left-hander with a short straight as a
lead in and short straight on the exit. This turn in low horsepower
karts tends to be a non-event. That is it is taken flat out and
doesn't develop much lateral G at all. In higher horsepower karts
this turn is where the show is. A 40HP kart sliding sideways at
50 mph is an exciting thing. To handle this turn start from the
outer edge of the track and turn in about 20 feet after the start
finish line. The apex is right at the center of the turn and the
exit point is the end of the curbing on the outside of the turn
exit. Tips: Do not turn in too early for this turn, if you do
you will quickly run out of room on exit. Also it is very important
to straighten the steering wheel on the straight connecting turns
1 and 2. Making a large gradual arch throughout the short straight
robs precious horsepower and slows the kart down.
Turn
2 is the fastest turn on the track. It is a 60-degree left that
leads into a hard right-hander. This turn requires smooth and
deliberate control of the steering wheel. Start from the outer
edge of the track turning in and look for an early apex. This
will help line you up for straight-line brake that will be required
for turn 3. On exit of this turn stay to the right for entrance
into turn 3.
Turn
3 is one of the key turns at CRP. This turn is the one that is
constantly overdriven and where I still find more speed each time
I drive though it. It is a wide 90-degree right that requires
quite a bit of braking to enter properly. The fast line is to
exit turn 2 and take a straight shot right for the inside of turn
3. This allows you to brake in the nice straight line and keep
you out of the marbles that tend to gather on the outside of the
turn. Run around the inside of the turn and let the kart drift
out to about the middle of the track on exit. This sets you up
nicely for the 180-degree turn 4.
Turn
4 is the turn on the track that requires the most patience. If
you exited turn 3 correctly you are halfway there. From the middle
of the track move the kart to the right about 1 kart width and
right at the start of the corner turn the kart in. A late apex
is preferred here since exit speed is very important leading onto
the long backstretch. Exit the turn on the right side of the track
being careful not to step a wheel off. Even the slightest bobble
on exit can cost you positions at the end of the long straight.
Now you go down the long backstretch. This is the time where you
check you gauges and look for that fellow competitor coming along
side. Even in the lowest horsepower karts speeds can reach over
50 mph, and in a 40hp kart speeds can be as high as 75 mph at
the end of the stretch.
Understanding
that, turn 5 is one of the scariest turns on the track. Turn 5
is a slightly off camber, downhill, 90-degree left. It can be
taken much faster than expected and because of that it is where
most beginners slow the kart down too much. It is very important
to look to your left before going into this turn. This is the
place where most of the passing takes place on the track and if
you inadvertently turn into someone here you will be in the grass
just like your competitor. Let him go and get him in the next
turn. You can't win from the grass. The important thing to remember
about this turn is to brake as late as possible and get the kart
turned in and pointed at the middle of the curbing on the inside
of the turn. Then let the kart slide out on exit the far right
side edge of the track. If done correctly the turn can be done
with one smooth steering input and the turn will be nice and flowing.
If you are stabbing at the steering here you are probably driving
in to hard and need to brake just a touch more. If on exit you
are steering your kart to the outside of the track you are braking
too much.
After
turn 5 there is a very short straight leading into turn 6. Stay
to the right and run all the way up until turn 6. Turn 6 is an
uphill left that you can take surprisingly fast. The turn in point
is right at the beginning of the turn and the apex is in the center
of the turn. On exit you should track out all the way to the edge
of the track right where a bit of curbing ends. A couple tips
for this turn, entry speed is typically higher than feels comfortable
because the incline will naturally show you down, the fast line
is to get to the inside as far as possible at the apex. I have
seen karts actually carry the outside wheels over the grass at
the apex naturally making the turn a kart width wider. On exit
wait until you have traveled about 2 kart lengths and move to
the left of the track. This will set you up for turn 7.
Turn
7 is a right-hander and one of the hardest turns on the entire
track. This turn is a slow speed 160-degree right-hander that
has no banking and on the outside of the track is actually off
camber. Due to how flat this turn is it is very easy to overdrive
this corner slide the kart sideways and bog the engine at exit.
Enter this corner with patience and if anything go a bit slower
than you think is appropriate. Turn in at the beginning of the
corner get the kart as tight against the inside curbing as possible
and let the kart drift out on exit all the way to the piece of
asphalt that is the shortcut between turns 3 and 7. If the engine
bogs on exit it is likely because you are overdriving. The reason
is you are sliding the kart sideways and then finally the chassis
finds grip on the exit of the corner when the tires stop sliding.
The sudden high level of grip bogs down the kart and slows you
down. Unfortunately most drivers assume they need to drive even
harder to keep this engine from bogging causing them to repeat
the same mistake. On exit you will exit on the left of the track.
The part of the track between turns 7 and 8 actually has a slight
bend to the right and to the left like a series of esses. The
fast line is a simple straight line through these. Just watch
out for that aggressive driver here. Passes rarely work here and
more often than not end up with 2 karts sitting in the grass.
Turn
8 is an uphill 130-degree left-hander that is similar to turn
6 in that you can go through it much faster than you would initially
think. This turn requires a late turn in and a late apex so you
can maximize your speed on the short straight leading into turn
9. The exit will take you to the far right side of the track at
the end of the curbing. After exit gently move over to the left
to setup for turn 9.
Coming
into turn 9 you will need to be mindful of your fellow karter
trying to pass you on the inside. This turn is one of 3 key passing
zones on the track so be mindful and respect your fellow karter.
The turn is slightly off camber and opens up on exit to a much
wider piece of track. So on entry get slowed down enough to hit
the middle of the corner as tight as possible and power out so
you exit in the middle of the wider part of the track leading
into turn 10. If you are exiting so that your kart is all the
way to the left you will need to come back to the right to setup
for turn 10. This will cost you time.
Starting
from the middle of the track you will approach turn 10. Turn 10
is actually part of the oval track and has a fair amount of banking.
The entrance starts on a slight incline then transitions to a
quick and hardly noticeable decline (walk the track and you will
see). The decline tends to cause the kart to understeer so unless
you are driving one of the slower karts at the track it is very
important to slow down a little bit to transfer some weight to
the front tires. This will help you steer the kart up tight against
the inside of the turn. The fast way is to start at the middle
of the track, decelerate a very slight amount and then get back
on the power right before the apex. The banking will do the rest.
You will exit on the far outside of the track about 6 kart lengths
from the start finish line. Stay on the outside and you will be
setup for turn 1.
A couple other tips to consider when running at CRP. Even though
the track has 7 lefts and only 3 rights the three right-handers
are key to going fast. Make sure your kart can run through those
right-handers well. Key passing zones are at the end of the backstretch
leading into turn 5; the entrance to turn 7 and the entrance into
turn 9. I encourage you to always look for your fellow competitor
all time but be even more mindful in these 3 areas. These are
the areas most likely for someone to try passing you. Be courteous
and keep in mind you aren't racing for the F1 championship. Race
fair and clean and the racing will be fun and challenging for
everyone.
Again this is my version of how to navigate Circleville Raceway
Park. Your mileage may vary and you may eventually find an ever
better way around. My only hope is that be reading this you will
have more fun at the sport of karting while you are at CRP.